
Star Wars Jedi Knight: Jedi Academy - TFU Pack - Game mod - Download The file TFU Pack is a modification for Star Wars Jedi Knight: Jedi Academy, a(n) action game.Download for free.
Discussion boards.Ī spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The pounds can be VERY HARD AND NASTY but is certainly achievable to perform a model with great movences. A Star Wars Jedi Knight: Jedi Academy (SW JK:JA) Mod in the Patches & Updates category, by YellowJello. I got a request to do this for my mod guide on steam. NOTE THAT FILEFRONT IS NO LONGER AVAILABLE FOR JEDI ACADEMY/JEDI OUTCAST MODS. Yes, i utilized JKA bones furthermore for non humanoid monster like index demon. O.oNow i am functioning about moebius staff aka 'Marka ragnós scepter repIace'PS: i have ALL models cartoon of Bloodstream omen 2, defiance and spirit reaver 2, with 1700 animation for any design. O.oHowver i need simply a jasp.éxe and jax86.dll edited for put into action the new changes for the heritage of kain,icon, efx, hud, cretae the knife etc etc, is usually my work. But right here theres are some tutorial about the force strength and the weapons. If you'll type "rgb_saber1 :0,255,255", both blades will become cyan, coz if the color for the blade is not specified, game will automatically apply the color of the first blade.I dislike to perform junk mail and i hope i not be prohibited. For example, if you take the staff, set the color rgb and enter "rgb_saber1 :0,255,255:127,0,255", then the first blade of the saber will be cyan, and the second - violet. You can have up to 8 color blocks (JKA supports sabers with 8 blades).

How it looks: ":red1,green1,blue1:red2,green2,blue2. Each number defines red, green or blue channel (exactly that order). Each block has 3 numbers, separated by commas. It is string of color blocks (for each blade), preceded by a colon. Only after using this cmd saber blade will become customizable.

pk3->ext_data->sabers.Ībout console commands, I was thinking it's obvious (at least I've added examples). Also nothing stops you from cheating that mod-added saber via "saber blahblah" (no need for menu). You can delete my menu and customize saber color only via cheats. It isn't incompatibility, because RGB color by itself works well, menu handy, but not essential thing and could be deleted.

You can have menu that includes hilts of single mod, or menu with RGB color. But, only one sabermenu could exist, so every mod saber menu will be suppressed by mine. New hilts mod for usually alters the saber menu. Every saber by itself, no matter is it original or not, is compatible with RGB saber color (if it has light blade at all :D).
